IBSC+2012

IBSC 2012 “excellence comes when each boy achieves his best in both the curricular and co-curricular environments… this goal can best be realised within a supportive and stimulating educational environment”
 * Action Learning Team Presentation **
 * Knox Grammar School **
 * Whether online gaming had the potential to increase boys’ engagement and foster creativity
 * Creative and critical thinking, along with problem solving and risk-taking to become central to our pedagogy.
 * //‘development of a culture that values originality, active learning and invention’// essential for 21st century learning (Craft 2005**).**
 * 254 Year 8 boys in teams of three developing a low energy, sustainable city using //Minecraft//
 * Inter-disciplinary task
 * Data: Pre and post surveys, interviews and observations
 * Deadlines and challenges
 * Flip Learning model
 * City design and a report

Minecraft report example Year 7 Integrated Tasks Year 9 Integrated Task Year 10 Integrated Task
 * Integrated Assessment Tasks: Action Research and Workshop Presentation**
 * Workshop Power Point Assessment Task Minecraft**
 * Crescent School **
 * The effect that game-based learning has on engagement and performance
 * //“the cutting edge is realising the potential of games for learning by building good games into learning systems…”// (Gee, 2005).
 * Seven year 7 Science/Geography classes – 80 students
 * Summative task student designed
 * Develop a digital sustainable city or world in any medium
 * Model, reports and reflection assessed
 * Data: Pre and post surveys, interviews and observations
 * St John's North West Military Academy **
 * The effect of an online learning component on the relationship with his teacher.
 * Focus on self-directed learning to engage the boys and develop autonomy
 * Biology class – 12 boys
 * Flipped learning model: learning resources online
 * Discussion questions and activities linked directly to online learning resources