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IBSC 2012
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Teaching Visual Literacy
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IBSC 2012
“excellence comes when each boy achieves his best in both the curricular and co-curricular environments… this goal can best be realised within a supportive and stimulating educational environment”
Action Learning Team Presentation
2012_IBSC_Action Research_team.pdf
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1 MB
Knox Grammar School
Whether online gaming had the potential to increase boys’ engagement and foster creativity
Creative and critical thinking, along with problem solving and risk-taking to become central to our pedagogy.
‘development of a culture that values originality, active learning and invention’
essential for 21st century learning (Craft 2005
).
254 Year 8 boys in teams of three developing a low energy, sustainable city using
Minecraft
Inter-disciplinary task
Data: Pre and post surveys, interviews and observations
Deadlines and challenges
Flip Learning model
City design and a report
Integrated Assessment Tasks: Action Research and Workshop Presentation
Workshop Power Point Assessment Task Minecraft
2012_IBSC_THE ONE-Integrated assessment.pdf
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3 MB
Designing a low energy city_yr8_2011.docx
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71 KB
Minecraft report example
Student work sample for integrated assessment.pdf
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1 MB
Year 7 Integrated Tasks
Astronomical Events Integrated Task Y7 2012.pdf
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347 KB
The Power of Creativity IAT Y7 2011.docx
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113 KB
Year 9 Integrated Task
Yr 9 2012 Integrated Task_The one.docx
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451 KB
Year 10 Integrated Task
Yr 10 2012 Action Research.docx
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71 KB
Yr 10 2012 Action Research - Initial Proposal.docx
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76 KB
Crescent School
The effect that game-based learning has on engagement and performance
“the cutting edge is realising the potential of games for learning by building good games into learning systems…”
(Gee, 2005).
Seven year 7 Science/Geography classes – 80 students
Summative task student designed
Develop a digital sustainable city or world in any medium
Model, reports and reflection assessed
Data: Pre and post surveys, interviews and observations
St John's North West Military Academy
The effect of an online learning component on the relationship with his teacher.
Focus on self-directed learning to engage the boys and develop autonomy
Biology class – 12 boys
Flipped learning model: learning resources online
Discussion questions and activities linked directly to online learning resources
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Action Learning Team Presentation
Knox Grammar School
Integrated Assessment Tasks: Action Research and Workshop Presentation
Workshop Power Point Assessment Task Minecraft
Minecraft report example
Year 7 Integrated Tasks
Year 9 Integrated Task
Year 10 Integrated Task
Crescent School
- The effect that game-based learning has on engagement and performance
- “the cutting edge is realising the potential of games for learning by building good games into learning systems…” (Gee, 2005).
- Seven year 7 Science/Geography classes – 80 students
- Summative task student designed
- Develop a digital sustainable city or world in any medium
- Model, reports and reflection assessed
- Data: Pre and post surveys, interviews and observations
St John's North West Military Academy